Skip to main content
USNI Logo USNI Logo USNI Logo
Donate
  • Cart
  • Join or Log In
  • Search

Main navigation

  • About Us
  • Membership
  • Books & Press
  • USNI News
  • Proceedings
  • Naval History
  • Archives
  • Events
  • Donate
USNI Logo USNI Logo USNI Logo
Donate
  • Cart
  • Join or Log In
  • Search

Main navigation (Sticky)

  • About Us
  • Membership
  • Books & Press
  • USNI News
  • Proceedings
  • Naval History
  • Archives
  • Events
  • Donate

Sub Menu

  • Essay Contests
    • About Essay Contests
    • Innovation for Sea Power
    • Marine Corps
    • Naval Intelligence
    • Naval and Maritime Photo
  • Current Issue
  • The Proceedings Podcast
  • American Sea Power Project
  • Contact Proceedings
    • Submission Guidelines
    • Media Inquiries
  • All Issues
Naval Surface Warfare Center Indian Head’s Wargame for Innovation and Frontline Improvisation brought together active-duty military and DoD science and technology professionals to explore how nonlethal technologies could be used to further U.S. interests and imagine new tools and tactics for the gray zone.
Naval Surface Warfare Center Indian Head’s Wargame for Innovation and Frontline Improvisation brought together active-duty military and DoD science and technology professionals to explore how nonlethal technologies could be used to further U.S. interests and imagine new tools and tactics for the gray zone.
U.S. Navy (Matthew Poynor)

Sub Menu

  • Essay Contests
    • About Essay Contests
    • Innovation for Sea Power
    • Marine Corps
    • Naval Intelligence
    • Naval and Maritime Photo
  • Current Issue
  • The Proceedings Podcast
  • American Sea Power Project
  • Contact Proceedings
    • Submission Guidelines
    • Media Inquiries
  • All Issues

Host Wargames for Warfare Center Civilians

By Matthew Cosner
July 2024
Proceedings
Vol. 150/7/1,457
Now Hear This
View Issue
Comments
Body

Congratulations 2024 graduate! You have been offered a position as an entry-level engineer or scientist in a naval warfare center, where you will help develop, manage, and support programs valued in the millions of dollars. The capabilities you deliver will provide sailors and Marines with a war-fighting edge against increasingly sophisticated competitors.

display quote

You will be required to complete 80 hours of Defense Acquisition University (DAU) training every two years, covering how to draft a statement of work and calculate earned value. But little of your training will address naval warfare. What is a radar horizon? What are salvo equations? What are TacSits, and how do they affect operations? Civilian employees—who make up most of warfare centers’ technical workforce—must learn these concepts on their own or not at all.

Rather than creating PowerPoint-​driven lectures to address this gap, warfare center leaders could instead use wargaming to educate employees on key operational challenges and generate innovative capabilities. Wargaming allows participants to test ideas in a low-risk environment and practice decision-making with imperfect information, a critical skill for any scientist or engineer.

Each warfare center could design and host annual wargames centered on one or more of the 11 focus areas in the Naval Science and Technology Strategy.1 For example, the Naval Air Warfare Center could run games on aerospace technologies; the Naval Undersea Warfare Center could cover undersea systems; and the Naval Information Warfare Centers could examine C5ISR/space. Games should be tabletop vice computer-based, to maximize tactile experience and player interaction. Warfare center engineers and scientists could play the role of commanders or key staff and decide how to employ forces and technologies to accomplish a mission.

Commercial wargames such as Harpoon and Littoral Commander already exist. New games could be developed to meet specialized warfare center needs. The centers have a ready pool of subject-matter experts to help with design; about 40 percent of Department of the Navy civilians are veterans.2 Board games themselves have undergone a renaissance of sorts, with about two-thirds of millennials expressing an affinity.3

This approach might not develop the next war-winning tactic, but it would offer multiple benefits, including:

 • Teaching employees the “language” of naval warfare so they can discuss requirements and programs confidently with uniformed leaders.

 • Bringing a much-needed operational focus to the warfare centers’ research and development projects, allowing researchers to explore how time, distance, and enemy action affect their concepts.

 • Creating a venue for cross-warfare center collaboration.

 • Providing a springboard to generate new technology concepts, which then could be quantified through modeling and simulation, taken into real-world experimentation, and then brought back to a wargame for refinement—what author Peter Perla termed a “cycle of research.”4

The Naval Science and Technology Strategy says wargaming “must test Focus Area assumptions and their validity. The efforts must be part of how the DON more quickly assesses [science and technology] approaches, learns from science, adjusts, and drives toward winning future conflicts.” There is no better place to start this learning than in the warfare centers.

1. The 11 areas are: autonomy/AI; naval aerospace; directed-energy and kinetic systems; C5ISR/naval space; human and biological systems; manufacturing; materials/electronics, naval engineering; ocean, atmosphere, and space; power and energy; and undersea systems. Naval Science and Technology Strategy (Washington, DC: Department of the Navy, 2024), 6.

2. Employment of Veterans in the Federal Executive Branch, Fiscal Year 2021 (Washington, DC: Office of Personnel Management, 2021).

3. “Board Game Popularity by Generation,” 2nd quarter 2023, Statista.com.

4. Peter Perla, The Art of Wargaming: A Guide for Professionals and Hobbyists (Annapolis, MD: Naval Institute Press, 1990).

Matthew Cosner

Mr. Cosner is an operations research analyst with the Naval Air Warfare Center Aircraft Division, where his research interests include the intersection of constructive modeling and simulation and tabletop wargaming.

More Stories From This Author View Biography

Related Articles

A U.S. Army eSports team member at a gaming rig at Fort Knox, Kentucky. Unlike traditional computer-based simulation and wargames, which rely heavily on preestablished scenarios, AI-embedded simulations could generate vignettes autonomously and produce numerous courses of action for given scenarios.
P Featured Article

A Glimpse into the Future Battlefield with AI-Embedded Wargames

By Lieutenant Commander Hyokwon Jung, Republic of Korea Navy
June 2024
Naval Postgraduate School Essay Contest—First Prize. AI-generated battlefield simulations would allow the Navy to fight an adversary over and over—until it finds the key to victory.
While tabletop exercises are routinely used for team building, improving team responses to disaster preparedness, and emergency planning, they can also contribute to less time-critical challenges such as program management and officer training
Nobody Asked Me, But . . .

The Value of AT/FP Tabletop Exercises for the Sea Services

By Captain Eugene A. Razzetti, U.S. Navy (Retired)
November 2023
Tabletop exercises can contribute to program management and officer training.
Marines
P Need to Know

Wargaming at MCU

By Brian O’Rourke
November 2022
A small step for Marines, a giant leap for the Marine Corps.

Quicklinks

Footer menu

  • About the Naval Institute
  • Books & Press
  • Naval History
  • USNI News
  • Proceedings
  • Oral Histories
  • Events
  • Naval Institute Foundation
  • Photos & Historical Prints
  • Advertise With Us
  • Naval Institute Archives

Receive the Newsletter

Sign up to get updates about new releases and event invitations.

Sign Up Now
Example NewsletterPrivacy Policy
USNI Logo White
Copyright © 2025 U.S. Naval Institute Privacy PolicyTerms of UseContact UsAdvertise With UsFAQContent LicenseMedia Inquiries
  • Facebook
  • Twitter
  • LinkedIn
  • Instagram
×

You've read 1 out of 5 free articles of Proceedings this month.

Non-members can read five free Proceedings articles per month. Join now and never hit a limit.